Half Life 2 Our Benefactors

If you want to leave Ijat a tip for writing this Half-Life 2 guide you can do so here. Half-Life 2 Walkthrough Chapter 12 - Our Benefactors. Home Games Half-Life 2 Chapter 12 - Our Benefactors Go straight. Turn left and you'll find the rocky path that you can go.
Half Life 2 Our Benefactors Walkthrough
It is done with 1 airboats.eXeC plays from d2coast01 through d2coast10 (the lighthouse), S. Takes over from d2coast11 onwards.Citadel is now available too:All gameplay is done by S. This covers d3citadel01 through d3breen01, which covers the entire Our Benefactors and Dark Energy chapters. It is done with 1 airboats.City 17 is available on youtube as well:eXeC forgot to put the names again, I put the times in the comments. Anyway this covers the entire Anticitzen 1 and Follow Freeman chapter, as well as the last map of Entanglement. It is done with 14 airboatsTricks used:Puntenter:Punt the airboat with gravity gun, and immediately use it while it’s still nearby.
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You will get in the airboat.ABH:Spam jump while moving backwards to gain speed while on foot.Wallclimbing:Spam jump and use while on an object next to a wall and you will go up the wall.Garage Upgrade:If you leave your airboat in a garage and wander off for a while, it will get an upgrade. Note: This will not work unless there’s allies nearby.Grenade jump:Shockwave sends stuff flying through the air, including Gordon.Default punt:You can punt the airboat with the gravity gun to get it up ledges.Crouchjump:Hold crouch while jumping to be able to get up higher ledges.Hit and run:You can drive over enemies with your airboat, which kills them.