Doom 64 Dark Citadel

Heh, Cat and Mouse. I nearly crapped myself the first time I played the map:PI would have enjoyed Doom 64 even more if there was coop support. Movie download from utorrent. My best friend and I played the game all the time but we never got very far into it warping to the other maps.

Doom 64 Dark CitadelDoom

I think the farthest we got on our own at the time was the map 'Even Simplier' or maybe the one right after that. Coop would have made it a little easier to progress, not to mention it would have been a lot of fun. Well that and playing on that damn N64 controller made the game 2x as hard as it really was:P. I said this in a thread before, but I am just going to reiterate my opinion. I think doom 64 is the truest sequel to doom 2. It takes the engine, makes a few minor upgrades, and sets you in a new atmosphere while still staying true to the gameplay of the first two games.

Doom

As far as plot-line, it takes place where doom 2 left off and wraps up in a nice way with doomguy staying in hell to keep the peace for eternity. If it weren't for the whole 64 titling craze, it could have easily passed for doom 3.I think the real doom 3 is just a next-gen retelling of the original doom.

It is great, but all the remade weapons and monsters are kinda ugly and inferior to the original.Da hell you talking about, boy? The demons were menacing and grotesque.I also really, really liked how they made some closure to the Doom story.

Doom 64 On Pc

Our badass marine chooses to remain in Hell for eternity to kick demon ass. Balls.Now, after saying all this, does anyone feel this was intended to be a squeal to Doom 1? The story seems to wedge in right after Doom 1s. After Doom 2's earth annihilation, I doubt the UAC will worry about reclaiming their base.

You didn't get it. He's talking about the quality/concept of the sprites and I happen to agree with him.Well that's nice, dear.And here's what I think.The concepts fit perfectly with the environment. If you threw the original sprites in DOOM64's atmosphere they'd resemble cartoon characters in contrast. The weapons match as well, they also sound as if they're actually doing damage, and the Chaingun actually 'recoils' in an impressive display of how much power is in that thing. The BFG flashes the Screen green.

The plasma gun buzzes with excited gas.If you think that is all 'bad', then we will never be on the same field to discuss this, will we? Well that's nice, dear.And here's what I think.The concepts fit perfectly with the environment. If you threw the original sprites in DOOM64's atmosphere they'd resemble cartoon characters in contrastConcept is one thing, somewhat greater resolution and number of colours per sprite (obviously required to suit the new looks of the game) is another.I think the monsters did not translate particularly well. Most appear to have lost that 'demonic' side to them, they resemble aliens much more than they resemble demons, and some even look like screenshots from bad renders.

Doom 64 Dark Citadel Secrets

MAP13: Dark Citadel is the thirteenth level of Doom 64, designed by Tim Heydelaar. It uses the music track 'Voices In The Blood'. Not the toughest level, but one that can make you jump more so than others. Great version of Doom, love it. Watch out tho, has a few inescapable traps that you'll always fall into and die in the first time, some appearing near the end of long difficult maps. Doom 64 Map Pack 'Watch your Step', 'Dark Citadel' and 'Even Simpler' from Doom 64 rebuild for Quake 3. 'Watch your Step' WORKS NOW!!! I've rebuild levels 17, 13 and 9 from Doom 64. My first plan was to make a Doom 64 MOD for Q3, but since I have no idea how to do that i decided to just make a few levels.

IMO they fail to capture the uniqueness, quality and aesthetic variety of the original concept. I got doom 64 in fifth grade after playing the shareware (this is the first time I got into doom and thank god it happened)I was hoping it'd be the full doom experience (which really wouldnt come until a year or so after)It was ok (the Demon scared me senseless in the first level)and some of the dark ambience and music made me turn down the TV some.I never got too far though. DOOM64 was EXTREMELY hard once you got to the hell levels. I either turned out being lost, or being mercylessly killed by those homing rockets that come out of nowhere.It certainly was closer to what I'd picture hell looking like, and eventually the darkness gave me motion sickness and hurt my eyes.It was good, but doom classic is still better.

I dont like thinking of doom as scary as much as it is an actiony-sci-fi sort of deal. I'd give Doom64 a solid 7 out of 10. I was quite pleased to play another title from my favourite franchise on my giant crt TV with that beautiful coloured lighting in all it's texture-filtery glory, so even when flawed, it's still a good game, a game that gives a piece of junk like the Nintendo 64 a reason to exist.Some of the levels were indeed puzzling and painful, but I regard that as a positive thing as I like this type of challenge every once in a while. On the other hand, I never got used to the controls and probably never will, it feels unnatural and stupid to play first person shooters with any peripheral other than a combination of keyboard and mouse. Concept is one thing, somewhat greater resolution and number of colours per sprite (obviously required to suit the new looks of the game) is another.I think the monsters did not translate particularly well. Most appear to have lost that 'demonic' side to them, they resemble aliens much more than they resemble demons, and some even look like screenshots from bad renders. IMO they fail to capture the uniqueness, quality and aesthetic variety of the original concept.Thank you, good Sir, this is just what I meant.The sprites are not bad, but they fail to come close to id's original work.

Monsters in Doom 64 look like they're made of plastic, while original Doom ones have some amazing pixel art, especially in the death animations. The only original Doom monster that looks cheap is spider mastermind, because he has some photo artifacts due to the lazy editing.