Lord Of The Rings The Third Age Guide

  1. Lord Of The Rings The Third Age Gba Guide
  2. Lord Of The Rings The Third Age Evil Mode Guide

For The Lord of the Rings: The Third Age on the GameCube, GameFAQs has 10 FAQs (game guides and walkthroughs).

There are many factions in TLD. But there is only one War. Good guys versus Bad guys. Nothing between.GOOD FACTIONS:1.

Gondor - The last defence between western lands and Mordor, ruled by Steward Denethor in the kingdom capital - Minas Tirith.2. Rohan - Kingdom of horse Lords, ruled by King Theoden, lord of the Golden Hall of Meduzeld.3. Dwarves - ruled by King under the Mountain Dain, lord of Erebor, set up under the Lonely Mountain.4. Mirkwood Elves - forest Elves ruled by King Thranduil, lord of Thranduil Halls5. Elves of Lothlorien - Elves living in protected forests of Lorien, ruled by Lord Celeborn and Lady Galadriel.6.

Elves of Imladris - High Elves of Rivendell, ruled by Lord Elrond. (they didn't make Rivendell in game, which really sucks doesn't it?:P)7.

  1. Aug 19, 2017  This is a quick install video on how to install Third Age Total War for Medieval 2 Total War. If you have any problems let me know down in the comments below! THIS IS STEAM INSTALLATION ONLY.
  2. The Lord of the Rings: The Third Age (Prima Official Game Guide) Kaizen Media Group on Amazon.com.FREE. shipping on qualifying offers.

Lord Of The Rings The Third Age Gba Guide

Kingdom of Dale - prosperous kingdom set up near Erebor, Ruled by King Bard, lord of Dale.8. Beornings - mystical people, who can transform into wild animals if wanted. (not in game:P)EVIL FACTIONS:1. Mordor - ruled by Sauron, who is incapacited in game since he is only the Eye. His marionete is Mouth of Sauron.2.

Dol Guldur - Part of Mordor empire, ruled by Master Fulnir, servant of Barad-Dur.3. Isengard - Uruks bearing the White Hand of Saruman, powerfull wizard who reign from Tower of Orthanc.4. Harad - one of the kingdoms of men from the East who fight for Sauron.5. Rhun - Easterlings tribes fighting for Sauron.7. Moria - before great kingdom of Dwarves, now pit for hordes of goblins.8. Mount Gundabad - home of great Gundabad orcs (not so big in game though).9. Corsairs - Mercenary pirates from the South, serving Sauron.

This mod isn't just usual mod if you know what I mean. It adds so much more.RANKS:-This mod adds ranks. As you develop your character and do more quests, you get rank points.

As you get more rank points, you level up your rank. But this only works with one faction at the time.

If you want to level up your rank in other factions, you have to do quests and fights for them too.-Ranks are important because you can recruit better troops when your rank is higher. Also you get more resource points and you can get some rewards from faction leaders.RESOURCES:-There is a bit difference between money in this game and money in original M&B. Here you have to gather resource points for every faction separately.

For example, if you are on Mordor territory, you will get Mordor resource points from trading and if you are on Isengard territory, you will get Isengard resource points.-This can be handy if you like to mix army types, because you pay wages for Mordor troops with Mordor money and for Isengard troops with Isengard money.INFLUENCE:-Beside rank points, you get influence points by doing quests. You can spend influence points to ask for rewards from faction leaders or to give orders to lords.SIEGES:-Sieges are different in this mod. You can't initiate sieges nor capture castles (except few that Mordor can take from Gondor).

Castles are automatically destroyed after sieges except for few examples that I mentioned.-Factions will siege cities if their faction strenght is lowered below some point (usually 3000 points) You can contribute to lowering faction points by defeating enemy parties.-The higher faction strenght is, the more troops will that faction have (patrols, war parties, caravans, etc.)PERMANENT DEATH!:You can choose in TLD menu (camp screen) some gameplay tweaks. Amongst all, there is perma death option, for you or every other lord. It adds some weight to the game, but it is really funny when you beat some commander for the 15th time and he finally dies in battle then you can destroy his tomb:DFORMATIONS:Your troops won't charge as soon as they spawn, like in original M&B. They will form formation (infantry shieldwall or ranks, archers in front, cavalry on the right side). You can change formations by clicking some buttons, shortcuts are explained in manual you can download from moddb.There are many new things in this mod, these are, let's say, the most important. If you new to the mod, you should play as Good. It is a lot easier because some of the good factions items are just overpowered.I recommend you to play as Elf.

Elves are, in my opinion, the easiest race to play with. Their archers mostly kill nearly everything before they even get to you. And if they do, you have solid infantry to protect you. And they aren't pressured by any faction at the beginning.I like Dwarves the most, but they are kinda harder to play with because you must fight without horse.For example, playing Elves of Lothlorien is rather easy. At start, there is no war, war starts when you reach level 8. So there aren't any enemy to bother you. Do some quests, level up and when war starts, you will mostly fight against Moria and Mt.

Lord Of The Rings The Third Age Evil Mode Guide

Gundabad, and they are easy to beat. As you eliminate those factions it will get harder and harder to fight, because there comes Isengard and Mordor eventually. The trick about Mordor is that if you fight on their starting ground (area on the right side of the Anduin river, everything from the Argonath to the right) Your troops will be randomly attacked by Nazguls on fellbeasts. You can't see them, but you can hear them screaming. Your troops will start panicking and stop fighting for few seconds. They can easily wipe out half of your army if you don't win quickly.

I believe that if you have higher intelligence, you are able to resist Nazguls scream.Playing as Gondor or Rohan can be difficult at start, because they are heavily attacked by Mordor and Isengard. Also, Isengard is foe to be feared.

Their armies can easily beat Rohan cavalry, because Uruks move in shield wall formation, and they have deadly armours. Orcs are, on the other hand, easy to kill, but as I said, they have Nazguls help.Playing as Dwarves and Dale is similar.

They mostly work together. At the beginning, they are fighting against Rhun, which is pretty easy, considering that Rhun is mostly based on light cavalry and infantry without armour.If you fight Harad, be extremely carefull, they have really good army, especially Eagle Guards and Lion Guards.

Playing as evil character can be really hard. I don't have much experience in it.

I started playing as Mordor Orc few days ago. At first it is nightmare. No good weapon, no money, no food, you have to run from everything that comes after you.Then it becomes easier. You can have lots of orcs. For every orc you take, you get 2/3rd more party size. So you can have 100 in no time.

Rings

But they are weak as hell. I charged Prince Imrahils party of 16 men with my 70 and barely won that. Because I had only upgraded orcs.

And he had Tower Guard Swordsmen, really hard.Also, be carefull when you win a big battle. You will probably end up with few soldiers, which makes you easy prey for deserters. It can be pain in the a.s. Especially if that deserts are Eatle Guards.In sieges NEVER charge with first wave, you will die instantly.

Orc armours and weapons are s.it compared to good factions weapons.That is, until you get your rewards from faction leaders. Then you will destroy everthing on your path. I believe most people play orcs because of the spider you get from Dol Guldur leader. Pretty powerfull mount.So, conclusion for this part is: stay away from fights at the beginning, gather ranks and inluence, take equipment from rewards, and you can always kill some elves to take their shields:DI will update this part later, when I finish playing as Orc. Traits are also new addition to this game. You get traits randomly, by doing everything harder than normally.For example, I destroyed few burial grounds and got trait 'Despoiler'.

It gives me 2 influence with Mordor a week.There are many traits, just google it.I like Berseker trait, it allows you to heal yourself once per battle.This is the list of all known traits, thanks to billycamp, who posted the link to forum thread and Merlkir, who wrote all of them.Elf friendYou have become highly esteemed by the Elves and they now regard you as a trusted ally. The cost to recruit elves has been reduced and you may now attempt to give orders to elven armi.Steward's BlessingYou have become highly esteemed by the Steward Denethor and your status has risen among the men of Gondor as a result. The cost to recruit Gondorians has been reduced and you may now attempt to give orders to Gondorian armies.King's ManYou have become highly esteemed by King Theoden of Rohan and your status has risen among the men of Rohan as a result. The cost to recruit Rohirrim men has been reduced and you may now attempt to give orders to the armies of the Riddermark.Barbarian ChampionYou have become highly esteemed by the barbarian tribes serving Sauron as a result of your impressive displays in the arena.

You may now recruit barbarians at reduced cost.BlessedYou sense that you have been blessed by powers from beyond the sea, and perhaps further away still. You do not know why this has happened or what it may mean but you are certain that it is so.ReverentYou have acquired a reputation for reverence and wisdom. Men and Elves are more likely to listen to your counsel.MercifulYou have aquired a reputation for merciful treatment towards the evil men who serve the Enemy. Many of the hardened men who serve you are conflicted by your behavior and suffer a morale penalty. Among the wise, however, your mercy is seen as evidence of high character and you recieve an influence bonus.BraveryYou have aquired a reputation for bravery in the face of great danger. Your courage is spoken of in both quiet taverns and the halls of the wise.

Your deeds inspire your men and they recieve a weekly morale bonus.OathkeeperYou have sworn grim oaths and lived to see them fulfilled. Subsequently you have aquired a reputation as a man of his word.

Lord Of The Rings The Third Age Guide

You receive a weekly influence bonus.OathbreakerYou have sworn grim oaths and failed to see them through to their conclusion. Subsequently you have aquired a reputation as a man whose passion outstrips his prowess. You receive a weekly influence penalty.Orc Pit ChampionYou have become renowned as a brutal warrior who was able to survive the cruelest of the orcish fighting contests. Such strength is both respected and feared by your black hearted followers and they now receive a weekly morale bonus.DespoilerYou have aquired a reputation for leaving behind wanton destruction wherever you travel. Such behavior is valued by the dark powers you serve and your receive a weekly influence bonus.AccursedYou sense that you have drawn the ire of powers beyond the sea. Your followers sense this doom as well and fear being around you. They receive a weekly morale penalty.StealthyYou have developed uncanny skill in the art of stealthy infiltration.

You receive a bonus to your stealth rating when undertaking such missions.BerserkerAfter many battles where you eschewed the use of armor your ferocious will has become like iron. In battles where you are gravely wounded you will receive a health bonus once per battle.

This will not restore you to full strength but may keep you going long after others would have succumbed to their wounds.Infantry CaptainYou have developed uncanny skill in the command of infantry troops. Due to rigorous and specialized training such troops will receive a small health boost, once per battle.Archery CaptainYou have developed uncanny skill in the command of missile troops. Due to rigorous and specialized training such troops will receive a small health boost, once per battle.Cavalry CaptainYou have developed uncanny skill in the command of mounted troops. Due to rigorous and specialized training such troops will receive a small health boost, once per battle.Command VoiceYour experience with commanding men in the field has lent you an air of authority. The influence cost to give orders to armies in the field has been reduced.Foe HammerHaving slain many of the great captains of the enemy you find that you have earned a reputation as a fearsome warrior. Troops under your command now receive a weekly morale bonus. Your experiences have also honed your skill in battle.Battle ScarsYou have suffered horrific wounds during your many campaigns yet you still live to tell the tale.

Your scarred and knotted flesh now conspires with hard experience to increase your resistance to injury. While others may find your appearance somewhat shocking your followers consider it an affirmation of your battle experience. They subsequently receive a weekly morale bonus.Fell BeastYour hide is riven with the knotted scars of countless battles and your evil will is likewise hard and unyielding. Even by the standards of orc, uruk and troll-kind you are judged a fell and dangerous beast.

Those who serve you cry your name in joy when you take to the field. You are an avatar of war itself and there is little you fear.These are not spoilers, but something that you need to know and should be put into documentation:- Inf/Arch/Cav Captain- reward: healing once per battle, press H to heal up to 20% HP for all your inf/arch/cav troops on the field- Berserker- reward: heal yourself once per battle for up to 20% HP by pressing H. Oh and whats up with the horrible tasks? Train troops?

Thats dumb, not spending grind on that. Deliver messages? Rescue prisoners? Impossible, you need luck to find a war party in the first place. Deal with tiny enemy war parties? Takes about 20 days cause its just you camping and waiting for those dumb enemy tribal orcs or dunlanders to come, they never come or they come each 8 days.This game is a useless grind pre-war.

Where the hell are the lairs? Native is perfect when it comes to easily getting money (thats how it should be, otherwise its called GRIND).

Page Tools.Walkthrough: Helm's Deep Helm's DeepFirst, collect the Rohirrim Boiled Leather Jerkin and Drops of Healing from the chest next to the Save Point.Quest:Retrieve Helm's Hammer Enemies: None Reward: 24260 expAt the top of the first staircase, there is a doorway on the left that you can go through. Follow this path all the way to the end for the 2nd Age Dwarf Belt Buckle of the Smiths and a Defy Earth Phial. Go down the stairs and look in the Southern corner for a chest containing the 2nd Age Elven Brooch of Wrath and a Phial of Vigor. Go back and follow the wall West until you come to a path up the hills. When you enter the fortress again, you'll find the 3rd Age Mithril Dwarven War Hammer.Quest:Speak With Theoden Enemies: None Reward: 3460 exp From the beginning, head up the stairs and take a right.

Follow the path and then go up a small flight of stairs to the right to find Theoden. Or, if you are coming from the War Hammer, head North to the next room. Keep going in a Northern direction by going down a small flight of stairs and up another. Here you'll find Theoden (he is marked on your mini-map).In the Southwest corner of the hall behind Theoden is a chest containing the 3rd Age Rohirric Iron Battle Axe. The Northwest corner of this area has a chest containing the Dunedain Wool Riding Hood.Quest:Speak With Gamling Enemies: None Reward: Rohhiric AxeAt the top of the first stairs, there is a doorway leading down if you look to the right. Go through and you'll reach a room that has a Save Point.

Lord Of The Rings The Third Age Guide

At the end of the room you'll find Gamling. Speak to him. Quest: Speak With Legolas Enemies: None Reward: 17300 expLegolas can be found by going out to where the campground is, up on the wall.Quest:Speak With Gimli Enemies: None Reward: 17300 expGimli can be found in the main hall, South of where you found Theoden. Quest: Speak With Aragorn Enemies: None Reward: 17320 expGo back to where you first entered Helm's Deep to find Aragorn.Quest:Return to Gamling Enemies: None Reward: 10400 expGo back to the basement room and speak to Gamling a second time.

It's easy enough, but at least the reward is overly generous. Gamling will ask you if you're ready to be led to the fight. Say, 'Yes' when your preparations are complete. Quest: Defend Helm's Deep Enemies: Uruk-hai Berserkers, Uruk-hai Warriors, Veteran Uruk-hai Berserkers, Archers, Sappers and Chieftains. Reward: None statedLegolas will help you with the first battle. First you'll be pitted against 3 Berserkers. When you kill a couple, a Ladder fighter will pop up.

This will happen until you break the Uruk-hai Ladders that are behind the enemy. You can only attack the ladder once you defeat the soldier in front of it. Use your hardiest fighters to keep yourself strong for the battles to come.

Gimli's newest hammer is especially effective against them. The next two battles are very similar to the first. If you are having difficulties, remember that you can equip new items that you receive in between battles during the next one.Next, you'll fight a series of battles with Gimli. You'll fight Uruk-hai Warriors and Archers.

This time, instead of Ladder fighters, new attackers will run through the hole in the wall.lots of them. This battle tests your endurance. Keep switching characters in and out to get the best attacks.Quest:Aid Aragorn at the Gate Enemies: Uruk-hai Warriors, Veterans, Archers, Chieftains, Greater Captains, Attack Troll Veterans and Captains Reward: None statedFor this next battle, Aragorn will join your party. Be prepared for more of the same - battles with Uruk-hai and reserve soldiers filling in for the ones you defeat.

Use Aragorn's Bane of Sauron to take off a great deal of HP. Eventually, Attack Troll Veterans will come through the door. Defeat two of them and the Captain will come through. When you defeat them, you'll retreat and fight two more battles on the way back.

The last one is tough, so save a Perfect Mode attack for it. Also, make sure you kill the one Sapper that will come before he can rush you.